This chapter provides the theoretical and methodological background for the design of simulation games; within this context attention will be focused on the teaching model and the characteristics of the games that have been used in the research. Although aware of the fact that the process of acquiring mathematical knowledge is both complex and non linear, we present the guided stages of the work, in each of which we shall describe the teaching materials employed to help further the didactic aims.

Design of a simulation games for the learning of mathematics

PIU A
2011-01-01

Abstract

This chapter provides the theoretical and methodological background for the design of simulation games; within this context attention will be focused on the teaching model and the characteristics of the games that have been used in the research. Although aware of the fact that the process of acquiring mathematical knowledge is both complex and non linear, we present the guided stages of the work, in each of which we shall describe the teaching materials employed to help further the didactic aims.
2011
160566930X
Design
Simulation games
mathematical learning
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14087/6380
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