This chapter provides the theoretical and methodological background for the design of simulation games; within this context attention will be focused on the teaching model and the characteristics of the games that have been used in the research. Although aware of the fact that the process of acquiring mathematical knowledge is both complex and non linear, we present the guided stages of the work, in each of which we shall describe the teaching materials employed to help further the didactic aims.
Design of a simulation games for the learning of mathematics
PIU A
2011-01-01
Abstract
This chapter provides the theoretical and methodological background for the design of simulation games; within this context attention will be focused on the teaching model and the characteristics of the games that have been used in the research. Although aware of the fact that the process of acquiring mathematical knowledge is both complex and non linear, we present the guided stages of the work, in each of which we shall describe the teaching materials employed to help further the didactic aims.File in questo prodotto:
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