This report describes a workshop on the structure, teaching/learning process, and functions of collaborative simulation games developed to enhance geometry teaching/learning in primary schools. The online participatory workshop entailed observing an ad hoc video about Cartolandia, a simulation game on isometries. The video illustrated the structural and dynamic aspects of simulation games based on a dynamic design model developed within a broader research program. The ensuing discussion with the participants covered: the processes of play, teaching-learning, and mathematization suggested by observing the video and engaging with the simulation game; transferring the game to other school settings.
Simulation Games for Geometry Learning and the Development of Mathematical Language
Angela Piu;
2024-01-01
Abstract
This report describes a workshop on the structure, teaching/learning process, and functions of collaborative simulation games developed to enhance geometry teaching/learning in primary schools. The online participatory workshop entailed observing an ad hoc video about Cartolandia, a simulation game on isometries. The video illustrated the structural and dynamic aspects of simulation games based on a dynamic design model developed within a broader research program. The ensuing discussion with the participants covered: the processes of play, teaching-learning, and mathematization suggested by observing the video and engaging with the simulation game; transferring the game to other school settings.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.