The paper introduces an experiment within an articulated research project still in action in the primary and secondary school of first degree. The research aims to verify if the structural characteristics of simulation games can pro- mote the process of abstraction, can be comprehensable to the representation of the mathematical concepts and their formalization starting from the natural language and using the transcoding pattern, can influence the social and scholastic self-efficacy and the motivation to learn. The experiment is carried out in two classes of primary school and compares the game of simulation (Experimental Group) to classical face-to-face lesson (Control Group) concerning social and scholastic self-efficacy, motivation, learning and learning retention. The children of the GS groups of each class provide better results compared to the CG children in social and scholastic self-efficacy. While respect to the motivation a meaningful difference results for the GS of only one class. For the other variables meaningful differences are not recorded.
Il contributo presenta una sperimentazione, nell’ambito di un articolato progetto di ricerca ancora in atto nella scuola primaria e secondaria di primo grado, che si prefigge di verificare se le caratteristiche strutturali dei giochi di simulazione possano promuovere il processo di astrazione, far pervenire alla rappresentazione dei concetti matematici e alla loro formalizzazione a partire dal linguaggio naturale, utilizzando il pattern della transcodifica, influenzare l’autoefficacia scolastica e sociale e la motivazione ad apprendere. La sperimentazione ha confrontato il gioco di simulazione (Gruppo Sperimentale) e la lezione frontale (Gruppo di Control- lo) in due classi di scuola primaria, riguardo all’autoefficacia scolastica e sociale, alla motivazione, all’apprendimento e alla sua ritenzione. I risultati relativi all’autoefficacia scolastica e sociale dei GS in ciascuna classe risultano migliori rispetto a quelli dei CG; mentre riguardo alla motivazione una dif ferenza significativa risulta a favore del GS di una sola classe. Per le altre variabili non si registrano differenze significative.
Simulandia. Giochi di simulazione e ambienti di apprendimento della matematica
PIU A
2011-01-01
Abstract
The paper introduces an experiment within an articulated research project still in action in the primary and secondary school of first degree. The research aims to verify if the structural characteristics of simulation games can pro- mote the process of abstraction, can be comprehensable to the representation of the mathematical concepts and their formalization starting from the natural language and using the transcoding pattern, can influence the social and scholastic self-efficacy and the motivation to learn. The experiment is carried out in two classes of primary school and compares the game of simulation (Experimental Group) to classical face-to-face lesson (Control Group) concerning social and scholastic self-efficacy, motivation, learning and learning retention. The children of the GS groups of each class provide better results compared to the CG children in social and scholastic self-efficacy. While respect to the motivation a meaningful difference results for the GS of only one class. For the other variables meaningful differences are not recorded.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.